Arcade Rarity: The Unreleased “Vertexer” by Taito.

source

I’ve written at great length before about my love for sprite scaling pseudo-3D arcade games. The simple fact is that early polygonal 3D looked like garbage. These sprite scaling games like Sega’s Super Scaler series or Taito’s System Z games gave the sensation of speed and 3D movement, but retained the tried and true aesthetics of 2D pixel art.

--

--

I post text here, often accompanied by images and sometimes video. People then clap or don't depending on whether they enjoy what I posted.

Love podcasts or audiobooks? Learn on the go with our new app.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store
Alex Beyman

Alex Beyman

I post text here, often accompanied by images and sometimes video. People then clap or don't depending on whether they enjoy what I posted.