Let’s Make a Custom Level for Duke Nukem 3D! Part 3

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Previous parts: 1 2

The first thing you’re liable to notice when you look at the screenshot below, is that I’ve shrunk the room by about 50%. It was just too big. Overestimating stuff like that is easy to do in these old engines, many usermaps have doors that look right from first person but in third person they’re way too big, as if Duke is 4 feet tall.