Let’s Make a Level for Duke Nukem 3D, Part 15

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Previous parts: 1 2 3 4 5 6 7 8 9 10 11 12 13 14

You’ll see below that I halved the number of vents in the toxic waste corridor. It was gobbling down too many walls and sectors we might need later on, and was taking a toll on the framerate in that area.