Let’s Make a Level for Duke Nukem 3D, Part 16


Previous parts: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Last time I promised we’d finally get around to making the dark room you need the night vision goggles to safely traverse. Well this time it’s gonna happen. The best of a lot of bad solutions to the problem turned out to be using a dormant enemy who only ‘wakes up’ when shot as a sort of bio-lantern, which glows bright green when…