Let’s Make a Level for Duke Nukem 3D, Part 20

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Previous parts: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19

Last time we began adding some enemies, including ones which spawn in areas you’ve already been through once you complete certain objectives, to keep the action lively. Now we’ll be adding more of those, and some spawning ammo that appears only when you obtain the gun it corresponds to.