Let’s Make a Level for Duke Nukem 3D, Part 21

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Previous parts: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Haven’t had one of these for a while, mostly because of what a big job it was to build this starting area. Outdoor areas are always labor intensive because of everything that goes into making even simple rock walls look reasonably good in this old-ass 3D engine.

This is what I came up with. I’d have varied the height of the ground more except that it would’ve greatly complicated shading. Based on the position of the sun, I shaded everything and added shadows in the correct direction relative to the apparent light source.

I then added a landing pad where the player’s spaceship will be, and shadowed it correctly relative to the sun. Even small lighting details are important for realism. Now to begin building the spaceship itself, which you’ll note is also shaded directionally:

No shadow yet, however. That’s because I only add shadows after finalizing the level geometry in an area, and I need to complete the spaceship’s design. What I have there isn’t cool enough, if you ask me. What does it need?

There we go. The ship is now fully designed, detailed, shaded and shadowed. I think it looks cool enough, and suitable for the theme of the map. That platform on top is the elevator the player will be standing on as it lifts them up out of the inside of the ship.

But I’ll save that for next time. Even this much was an unusually burdensome job. See you then!

Stay Tuned for Part 22!

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