Let’s Make a Level for Duke Nukem 3D, Part 24

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Previous parts: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23

Alright, now that I have the spaceship set up to land properly with an earthquake effect so it rumbles while doing so, I am pretty much completely done with the starting area. I can now afford to devote my attention elsewhere. You know what I remembered while working on that effect?

This part from Super Metroid, where you can use a super bomb to break the glass tunnel, which then allows you to obtain an item visible just outside of it. It was a classic forehead banging moment for many young gamers, because how were we supposed to know the glass tunnel could be bombed?

Naturally, I had to re-create that classic scene in this map. Since it’s already basically a tribute to Super Metroid, the inclusion seemed obligatory to me. I am unsure what item the player gets this way, as the rocket launcher would also be a good choice (since after you have the pipe bombs, you’ll already have solved the only puzzle that needs explosives anyway).

The center portion of the tunnel is made from sprites with a unique hitag. This makes them destructible by any explosive weaponry. When we use a pipe bomb to blow up the center of the tunnel, remnants of either side will remain. All the plant life will be destroyed however, unavoidably.

Here’s the tunnel ingame with the center section destroyed. It wiped out most but not all of the plants. I might put some rocks in there too, I don’t know, it feels incomplete still for some reason.

I also don’t know what will be on the other side of the tunnel. Probably a room where you can re-use one of the items you obtained to get another good item or weapon. These are optional though, and just help out with the boss battle mostly.

Anyway that’s all for this time. Keep your eyes peeled for future installments!

Stay Tuned for Part 25!

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