Let’s Make a Level for Duke Nukem 3D, Part 30

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Previous parts: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 2425 26 27 28 29

Last time we completed the spacecraft that the player will escape in. But there was no interior! Now that’s been taken care of, it’s time to do some interior decorating. Wouldn’t it be a disappointment after all, if you started out inside a spaceship at the beginning of the level, but could not enter the spaceship at the end of the level?

For that to work, we’ll once again need a duplicate spacecraft and the area around it. This way when the player looks out the cockpit, or windows in the sides, he will still be able to see the area he came from before he entered the spaceship.

The cockpit is looking terrible. I still haven’t decided what I want the control panel to look like. It should look sufficiently alien, as this is an alien ship. I don’t want it to look too similar to the spaceship the player arrives in.

There, I guess that will do for now. Other parts of the ship need my attention at the moment, like the area the player rises up into on that elevator platform.

How’s that? It follows the shape of the hull as seen from the outside, conforming to the player’s expectations. There are two windows as I mentioned before, through which more of the surrounding landscape can be seen.

How about some seats? I’m building the ship under the assumption that it’s like a flying APC, so it carries troops. Probably those jetpack lizard troopers.

More seats, then! Haha yessss, more seats. This is the rear of the main interior area. I haven’t figured out how lighting is going to work in here yet on account of all the sloped surfaces.

Here it is ingame, with the pretty high resolution textures and everything. Still needs some work, but I’m satisfied that it’s coming along well. This is the last part of the level, soon we’ll finally be finished!

Stay Tuned for Part 31!

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