My Role in the Development of Narcosis, the First Deep Sea Survival Horror Game for VR

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I’ve had the pleasure over the last ten years or so of taking part in some really remarkable projects. But the one thing I’ve always wanted to do is work on VR games, pretty much since 1992 when VR first entered my awareness.

It always seemed to me that VR was a place where regular people could be like wizards, with…