Why Vector Graphics Once Ruled the Arcade

Some time ago I wrote this article about Sega’s classic lineup of Super Scaler technology games, which utilized the ability to scale sprites in order to create the illusion of 3D environments. Also this one about early polygonal arcade titles.

But what would you say if I told you that real 3D rail shooter similar to Star Fox existed in the arcades back in 1983? That’s right, 83, not 93. Ten years before Star Fox hit the scene, there was Star Wars Arcade, which accomplished its 3D visuals using unfilled vector objects, also sometimes known as wireframe: